Table of Contents

Writing Tips

Writing for comics is a bit different than writing Alt-Text. Your job is to recreate the comic experience: a visual storytelling medium. This means that your work may be more creative than the standard description you would write for Alt-text.

If you want to learn more about the art of writing comics you should check out Comics and Sequential Art: Principles and Practices by the legendary cartoonist, Will Eisner(link to PDF), as well as Understanding Comics: The Invisible Art, by Scott McCloud(link to PDF). They will help you understand the Visual Language of Sequential Art, and it can help you in your own work. There are also endless resources online, and remember your co-writers and editors are here to help you. We are all learning together.

The following is a growing list of tips to help you write and edit. This list will be edited and amended as we learn more about the process.

This type of writing is done best with a team of at least two people. One writes a few pages, the other edits and writes a few more, and so on. This can help with basic grammar and structure, as well as with description fatigue. Don’t worry too much about getting it right the first time, and build a good relationship with your writing partner and editor. Don’t be afraid to ask for help! Fresh eyes can really help with this type of writing. It may take more than one draft to get it right, and it gets easier with time.
The following outline template can be useful for setting up your panel descriptions:
  • Panel (Square Panel, Wide Panel, Vertical Panel, etc.)
  • View/Angle/Point-of-View of panel (Note: you often just have to say the view, i.e. wide view, mid-view, close up, etc.)
  • How are the characters visible in the frame? (from the waist up, in full figure, etc.)
  • Description of scene
  • Sound/Words
  • Description of action
  • Last details (i.e. does the image bleed behind the other panels, are there any last details you think add to the narration that you did not already note…)

General Tips

Reading a Comic Script, along with the matching Comic, is very helpful to get a sense of how to describe a panel. They are not perfect because they are notes for illustrators, and there are some changes between script to Comic. Even with these differences they can be very helpful. Even if you don’t have the Script for the Comic you are editing you can find one with a similar tone in the Comic Book Script Archive to give you a good starting point.
Sometimes the script can be very sparse, since they are intended more as a guideline for the artist’s work. In these cases, the script can act more as a guiding post, or a place to go if you are really stuck on a descriptive word. E.g. A motorhome can also be called an Recreational Vehicle (RV), or Winnebago. In these cases the script can help you see what the writer choose and help keep consistent with their original creative intent.
It can help to read what you have written out loud to see if it makes sense. You can read aloud to yourself, or to another person. Also, try rereading your description without looking at the panel. Ask yourself it you can envision the panel sufficiently.
Here is another way the script can help with word choices. The tone of the script generally matches the tone of the comic. It can also help to read the entire comic before you start your description, which is especially helpful if the script is sparse. This will help you get immersed in the world the writer and artist have created and help you get a sense of the tone and rhythm of the piece.
There are comics out there that put visual clues within the panels that foreshadow later events. These are the types of details you would want to include in your writing. Again, this is where reading the comic before writing can be beneficial.
There is more than one way to figure this one. One obvious way is the story itself. As you read the story do you feel a sense of urgency at a certain part? Or a sense of stillness? Another clue is the size of the panel itself. For more information please see Meta-Terminology: Panels

Scene/Object Description

Sometimes you will find that this approach does not fit with the narration of a particular panel(s) or page. That is okay. You make need to move around how you describe a scene, or even omit scene descriptions depending on the narration of the panel. An example could be a scene that the characters are returning to, an object that is used often, or a panel where the narration calls for the more smaller parts of the picture to be described before the Big Picture. Use your judgement, and the feedback from your partner. Sometimes the script can also be helpful in these cases depending on how detailed the script is.
When a comic is fully black and white, avoid describing everything as “light grey” or “dark grey”. Instead, say whether things are “darker-coloured” or “lighter-coloured”. This is because shades of grey represent colours, and it would be misleading to say that someone’s sweater is “dark grey” when it may actually be brown or purple - things that black and white comics cannot show. It is usually OK to use “black” and “white” if that is what is depicted.

Character Description

The physique of a character is very important in comics to convey who they are: strong, weak, funny, a hero, a villain, etc.
When you first come across a major character, check them out in a few other panels before giving the description. Depending on the angle, the character might look a little bit different, and it is important to not have conflicting descriptions.

Action/Emotion Description

Action

If you get stuck trying to think of the most accurate and informative (but not leading) description, consider writing something simple and then moving on. Either you or your editor can look at it again later, when inspiration may strike. If you do leave something like this for the editor to look at, be sure to point it out.

Emotion

If you are finding this difficult ask your editor to weigh in on what they think. There can be times when it seems unclear, but remember the narration of the page and panel will give you a clue to what the emotion is if you are stuck. Facial expressions in comics are often very clear as to avoid confusion. If you are interested in learning more you should read Expressive Anatomy for Comics and Narrative, by Will Eisner(link to PDF).
It is okay to describe someone as angry, or afraid, etc. as long as it is clear that that is the correct emotion. Adding descriptions of how their face looks with the emotion can add an extra layer to the narration, but it is not always necessary. Always ask if the description of the facial features adds to the narration. If it does not, then you can just state the emotion and move on.

He has a calm expression with soft round eyes. His mouth is a relaxed straight line as he tells Glenn…