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public:nnels:comics:cbd_views [2018/08/07 18:15] rachel.osolen created |
public:nnels:comics:cbd_views [2018/08/20 17:34] leah.brochu |
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==== Changing Views ==== | ==== Changing Views ==== | ||
When the view (or angle, see next section for more details) is the same for multiple panels you do not have to repeat the view, only when the view changes. | When the view (or angle, see next section for more details) is the same for multiple panels you do not have to repeat the view, only when the view changes. | ||
- | * Pull in example: | ||
- | **{{:public: | + | Pull in example: |
- | //Close view of Shane. | + | **{{: |
- | … | + | //Close view of Shane.\\ |
+ | ...\\ | ||
Pull in to a tight close-up on Shane’s face. | Pull in to a tight close-up on Shane’s face. | ||
// | // | ||
- | * Pull out example: | + | ---- |
- | **{{:public: | + | Pull out example: |
- | //Close view of Ricks face. | + | **{{: |
- | ... | + | |
- | Pull out to a mid-view of Rick, as he mounts the bicycle. | + | //Close view of Ricks face.\\ |
- | … | + | ...\\ |
+ | Pull out to a mid-view of Rick, as he mounts the bicycle.\\ | ||
+ | ...\\ | ||
Pull out to a wide view of Rick on the bicycle.// | Pull out to a wide view of Rick on the bicycle.// | ||
==== List of Views ==== | ==== List of Views ==== | ||
- | *The following are some working examples of types of views: | + | The following are some working examples of types of views: |
* **Extreme/ | * **Extreme/ | ||
- | **{{: | + | **{{: |
//Extreme wide view// | //Extreme wide view// | ||
- | **{{: | + | **{{: |
//Very wide view// | //Very wide view// | ||
+ | |||
+ | ---- | ||
* **Wide view**: Characters can usually be seen in full figure, panel includes clear background/ | * **Wide view**: Characters can usually be seen in full figure, panel includes clear background/ | ||
- | **{{: | + | **{{: |
//Wide view// | //Wide view// | ||
+ | |||
+ | ---- | ||
* **Mid-view**: | * **Mid-view**: | ||
- | **{{: | + | **{{: |
// | // | ||
+ | |||
+ | ---- | ||
* **Close Up**: The character can be seen from the chest, shoulders, or neck up, depending on the perspective. | * **Close Up**: The character can be seen from the chest, shoulders, or neck up, depending on the perspective. | ||
- | **{{: | + | **{{: |
//Close up// | //Close up// | ||
+ | |||
+ | ---- | ||
* **Extreme Close Up**: The face, eye, mouth of the character takes up the entire frame. | * **Extreme Close Up**: The face, eye, mouth of the character takes up the entire frame. | ||
- | **{{: | + | **{{: |
//Extreme close up// | //Extreme close up// | ||