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public:nnels:comics:cbd_views [2018/08/07 18:45]
rachel.osolen
public:nnels:comics:cbd_views [2018/08/17 05:06]
127.0.0.1 external edit
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 ==== Changing Views ==== ==== Changing Views ====
 When the view (or angle, see next section for more details) is the same for multiple panels you do not have to repeat the view, only when the view changes.  When the view/angle does change, but the scene is the same as the previous panel, we use the terms ‘Pull in’ or ‘Pull out’ depending on the what is called for. You do not need to use these terms if there is a scene change, only if there is a view or angle change of the same scene. When the view (or angle, see next section for more details) is the same for multiple panels you do not have to repeat the view, only when the view changes.  When the view/angle does change, but the scene is the same as the previous panel, we use the terms ‘Pull in’ or ‘Pull out’ depending on the what is called for. You do not need to use these terms if there is a scene change, only if there is a view or angle change of the same scene.
-  * Pull in example:  
  
-**{{:public:nnels: cd_pullin1.png?300|}}**+Pull in example:  
 + 
 +**{{:public:nnels: cd_pullin1.png?400|}}**
  
 //Close view of Shane. //Close view of Shane.
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 // //
  
-  * Pull out example:+Pull out example:
  
-**{{:public:nnels: cd_pullout1.png?300|}}**+**{{:public:nnels: cd_pullout1.png?200|}}**
  
 //Close view of Ricks face. //Close view of Ricks face.
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 ==== List of Views ==== ==== List of Views ====
-*The following are some working examples of types of views:+The following are some working examples of types of views: 
   * **Extreme/Very wide view**: Characters, if present, will usually be quite small in comparison to their surroundings. Examples include: a whole field or an eight-lane highway leading into a city.   * **Extreme/Very wide view**: Characters, if present, will usually be quite small in comparison to their surroundings. Examples include: a whole field or an eight-lane highway leading into a city.
  
-**{{:public:nnels:cd_1extremeview.png?300|}}**+**{{:public:nnels:cd_1extremeview.png?400|}}**
  
 //Extreme wide view// //Extreme wide view//
  
-**{{:public:nnels:cd_2verywideview.png?300|}}**+**{{:public:nnels:cd_2verywideview.png?400|}}**
  
 //Very wide view// //Very wide view//
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   * **Wide view**: Characters can usually be seen in full figure, panel includes clear background/surroundings.   * **Wide view**: Characters can usually be seen in full figure, panel includes clear background/surroundings.
  
-**{{:public:nnels:cd_3wideview.png?300|}}**+**{{:public:nnels:cd_3wideview.png?200|}}**
  
 //Wide view// //Wide view//
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   * **Mid-view**: Generally character focused, minimal detail to background. Character generally seen from the waist or chest up.   * **Mid-view**: Generally character focused, minimal detail to background. Character generally seen from the waist or chest up.
  
-**{{:public:nnels:cd_4midview.png?300|}}**+**{{:public:nnels:cd_4midview.png?250|}}**
  
 //Mid-view// //Mid-view//
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   * **Close Up**: The character can be seen from the chest, shoulders, or neck up, depending on the perspective.   * **Close Up**: The character can be seen from the chest, shoulders, or neck up, depending on the perspective.
  
-**{{:public:nnels:cd_5closeview.png?300|}}**+**{{:public:nnels:cd_5closeview.png?150|}}**
  
 //Close up// //Close up//
public/nnels/comics/cbd_views.txt · Last modified: 2024/05/09 05:04 (external edit)